Un-official Un-supported Bug-fix release of the toolkit

This is only a bug-fix release of the trans3 engine itself and does not include the editor. This is also an un-official version so the toolkitzone and original authors are ...

Started
October 26th, 2008

Last Reply
1665 days ago

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This is only a bug-fix release of the trans3 engine itself and does not include the editor.

This is also an un-official version so the toolkitzone and original authors are not responsible for anything that could go wrong with this copy of the toolkit. You agree to this by downloading it.

It is also un-supported so if there's something wrong with it there's no guarantee that another bug-fix release will come. If I decide I can do something about it I probably will update this, but chances are at this point, with my novice skills, I don't understand enough to fix anything else in the toolkit.

So back up the old one if you're going to replace it with this one.

Enjoy.

UPDATE: Thanks to Shao for giving us the means to compile in Release Mode instead of Debug Mode the toolkit is running faster. I'll update the source later, since the only change at this moment is the compile options.

Update 2: Thanks to Delano for telling me all about his fixes I was able to go through and write in what he made. Well...sort of. I had gone about a few things differently than he did so I either have to re-do those now or they are just different methods of doing the same thing. I don't know. But for the most part, you have my amature fixes now, Delano's knowledgeable fixes, and Shao's release mode speed.

The Trans3 itself has been updated, and I'm sure anyone running games built on huge amounts of RPGCode will be pleasantly surprised.

Trans3:
http://toolkit.Jellyphant.com/trans3.zip

SoureCode:
http://toolkit.Jellyphant.com/Source.zip

Here are a list of fixes I was able to make

Toolkit Engine Bugs

Possibly fixed
-------------------
Items not returning correct path – fixed

Game not starting Main.gam by default – fixed

Prompt doesn't show text – fixed

DrawCanvas height width specification performs stretch even on canvases and images that don't require it – fixed.

Loading game – When saved file is loaded items are opened and error, fixed by Item fix.

Equip system – fixed

CallShop() doesn't render right away, and item bugs that popped up after item bug fix - fixed

Mwin does not work in threads – was never a bug, just not a feature of Mwin. Feature added.

Threads run abnormally slow – SuperIsoRpg pointed out the reason for this bug. Fixed now thanks to him.

RPGCode slow due to DebugMode compilation - fixed.

ForceRedraw removes sprites from board - fixed.

Waiting to be fixed
-----------------------
Transparent pixels of isometric tiles rendered opaquely
Objects cannot be passed to constructor's first parameter
#include breaks class inheritance
Saving - map arrays are not saved with “” to signify strings
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Hey, it was you who fixed threading. I just quantified how slow it was. Great work!
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sounds good, I just downloaded then and looking forward to seeing threads sped up ^_^
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Thanks jackyboy :)
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Awesome, thanks dude!
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I guess now's the time for TKZ to settle on a policy for presenting "unofficial" releases, since it clearly benefits the community and should be given airtime as opposed to tucked away in a forum topic. Either that or if Colin/Delano are reading they can merge it with the "official" source and make this a bonafide release.
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Sticky!
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this should probably be dubbed 3.1.1

EDIT: I ran Colony RPG through this. With 5-6 npcs on the board in windowed mode, it slowed to a crawl....18 fps. This runs at about 30. So that's a plus!
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Seafroggys said "this should probably be dubbed 3.1.1"


That being the exact kind of confusion we don't want to cause. We'll have to handle things with a little more intelligence than that.
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Well then you have to decide what an official release is.

When is Colin and Delano gonna come out with 3.1.1?

The answer is never.

This is probably the best we'll get for a current bugfix.
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