Questions about the game's world game

In this thread someone answers the question above about their game world and then asks a new one. Hopefully this might lead to better more developed game worlds and so better...

Started
April 13th, 2011

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238 days ago

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In this thread someone answers the question above about their game world and then asks a new one. Hopefully this might lead to better more developed game worlds and so better games.

To start:

What level of technology does your world have (e.g. medieval, pirate era, modern, steam-punk) is the level of technological development equal?
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The title is a bit awkward (questions about the game's world game.) Something like, "Answer the game world question above," might work better? (As it is now, it's kind of confusing.)

Hephaestus16 said "What level of technology does your world have (e.g. medieval, pirate era, modern, steam-punk) is the level of technological development equal?"

Radiant Omen has mostly medieval-level technology. Magic has had its influence on the development of technology: what does a society need guns for if people can throw fireballs? What do people need construction equipment for if they can raise and tear down buildings with magic?

Magic - and technology - are different in different places, though. On the mainland, most of the technology is a similar level, but on the nearby island nation, certain types of magic are forbidden, and technology has evolved to compensate. In a country cross the sea (that the player will never go to but may meet characters from) magic is considered evil in its entirety, and their technology level is around that of the Age of Discovery.

Question:
So along the same lines... does your game world have any form of magic? How common is it? How is it taught and learned? How has it influenced the cultures and technology of the game world?

P.S. People interested in world building might be interested in 30 Days of World Building - 30 writing prompts centered on building the setting for a novel, but it works for anything where you need to do some world building. :3
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Mine's pretty standard medieval fantasy.

One race cannot use magic and considers it its sacred duty to eradicate it. They're not a Catholic or Templar stand-in though like it seems a lot of anti-magic factions tend to be. They're more of an Imperial Roman civilization with that little tidbit thrown in. The fourth and final party member you get is one of these guys.

Another race is pretty high-tech for the time, approaching clockwork or steampunk. Not sure if these guys will show up in this particular title though.

All of the other races can use magic to some extent, though some are better than others. Tech levels vary, but stay pretty close to medieval or, for some, tribal. There is one race that is very magically apt, but they tend to live alone, as far from civilization as possible, with pretty much no tech whatsoever.
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(Psst, Cuth, you are supposed to ask a question. :()
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Original question: Colony RPG takes place in a space opera sci-fi world, but the game itself is not space opera. So futuristic traditional sci-fi. Fascist War is primarily based on real world WW2 units but I was planning the actual setting to be more near future (similar to the original Command and Conquer).

SR's question: No and No.

My question: To ask a question about the physical world....do you actually take geographical and geological accounts in mine when designing land forms, or just draw circles, random mountain ranges, and call it good?
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Seafroggys said "Do you actually take geographical and geological accounts in mine when designing land forms, or just draw circles, random mountain ranges, and call it good?"

In most cases, I do. I'm especially OCD about getting rivers in the right places, since that's done wrong so often (even in commercial games, dear god. :|) In the case of Radiant Omen... well... there are problems with magic being a tad too powerful. Not all of the geographical features are natural, and in some places, the weather has to be regulated because so much screwing with the terrain has caused weather patterns to change. (This is the reason that one region of the map is a desert, where historically it wasn't. Now I'm rambling, though.) The short answer is yes: although my knowledge of some of the subjects is a tad sketchy (geology fffff), I apply all the knowledge that I have to make a realistic world. (And often use it as plot points. :3)

Question:
What resources are most valuable in your game world and why?
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A substance unique to the antquest world that is sought after is Bevanite which was created after Nye Bevan, who had become a extramultiversal being, left multiverse for more training after setting every economically right ring person on earth on fire in proportion to how right wing they were (the demioctopus handists minions being ultimate right wing and having little other personality were the only ones to actually be killed). This substance works as kyprtonite for the very very right wing. Its mainly used to prevent attacks by the what is left of the handist forces (they cloned up more).

Are there multiple races in your world?
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Hephaestus16 said "A substance unique to the antquest world that is sought after is Bevanite which was created after Nye Bevan, who had become a extramultiversal being, left multiverse for more training after setting every economically right ring person on earth on fire in proportion to how right wing they were (the demioctopus handists minions being ultimate right wing and having little other personality were the only ones to actually be killed). This substance works as kyprtonite for the very very right wing. Its mainly used to prevent attacks by the what is left of the handist forces (they cloned up more)."

:| This is the dumbest thing I have ever heard. Are you sure you're using the right terminology here? So, somebody gets a traditionalist opinion and immediately bursts into flame? ("No, I don't think changing the seating arrangement is necessary - *FWOOSH* ARRRRGH!")Also your casting of octopods as mindless conservatives offends me as an octopus. :P

Hephaestus16 said "Are there multiple races in your world?"

Depends on your definition of a race. There are about three races of humans. If you mean fantastic sentient species other than humans, there are only the thadra, which are intelligent, magically-inclined animals. The only other sentient beings are otherworldly entities. (Gods, demons, etc.)

What is the scale of your game world? A mote of dust? An island? A continent? A world? A galaxy? A universe? Multiple universes?
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My economically right wing I mean the sort of people who would regard having regulation in place to prevent people selling poisonous baby food as government tyranny of the worse sort. Social conservatives such as people who really really hate gays but who think that public sector school should at least exist would be unaffected. Bizarrely enough Nazis would actually be unaffected as they have the government involved in the economy is all sorts of ways, Nye Bevan wasn't angry with Nazis at the time

There are good octopus' the world of antquest the most famous being "the surgeon" who is at any time usually conducting at least one life saving operation.

"What is the scale of your game world? A mote of dust? An island? A continent? A world? A galaxy? A universe? Multiple universes? "
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The scale of my game will increases as redstreak gets stronger and more trusted and is thus directed towards more bad guys. Redstreak will remain in Britain for quite some time.

Question: Was there any major wars the past of the game world (e.g. the war of magi from ff6, the first Huffman war in front mission) what effect does this war still have?
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Some of the things in this thread are really more deserving of proper threads to themselves (magic, technology, maybe geography and races). I'm not going to say anything here about them, because then I'd be here for hours writing. So, hum, precursor wars:

For a long time, another race, the bipedal horse-like Kiang (who, generally speaking, are proxys of Elves; magic-inclined, fairly nimble, and snooty as hell), were the dominant race, and enslaved Humans. Eventually, the Humans rebelled, and thanks largely due to some Humans who learned necromancy, they drove the Kiang to the deserts of Sapin, and eventually completely eradicated their race. The Kiang's ability to use magic to heal (and also to create false life [Golems], as opposed to the extended life of the skeletons) was lost as such. The necromancers were hailed as heroes, but as time passed, they slowly became tyrants, ruling over their fellow Humans with an iron fist. Or maybe more of a skeletal fist. Y'know. Another war broke out, ending with the necromancers killed and their brand of magic nearly destroyed; all that was kept was a few meager tomes locked deep within Sapin's magic academy. Damian and Roderick naturally found them, and in turn taught Lucy. I'm honestly not sure how the only other shadow mage, Bodhi, managed to learn it, though.

About four hundred years later, Draug enters the picture and we have the drawn out Estaria-Wuzeer wars. How exactly it went down (and, more prominently, how Draug actually died) depends on your decisions, but the one thing that's consistent is that Draug killed all of King Boris' offspring (of about six), except for one, who was still badly mauled. After Draug's death, the conflict between the two nations continues off and on for the next sixty years, but generally not much is mentioned about it, other than a few lines by Heath, Clair, and some others about skirmishes.

So, um.. question. Um... monsters. Random encounters and that sort of thing. Are they ever a visible nuisance to cities or travelers, or just the merry band of heroes? Are they intelligent? Can they be domesticated? Is it handwaved that all the gold they drop is from you selling their organs? ...yyeah, I don't have any particularly good ideas for questions. :(
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